This is a GREAT session by Bill Buxton of Microsoft Research on why you should get a sketch pad out when thinking about designing interfaces.
Some great ideas:
- bring 5 design ideas before you build a prototype (and don't commit to any of them)
- have great mistakes instead of mediocre successes (in design at least)
- if a sketch was made in a forest and nobody saw it, it's not a sketch
It's about an hour and a half but you can definitely get some interesting stuff out of it.
Certainly, you can always try simply to follow UI guidelines but...another great one is Why We Should Ignore Users.
Brightcove - BostonCHI - Bill Buxton (Nov. 2006)
Some great ideas:
- bring 5 design ideas before you build a prototype (and don't commit to any of them)
- have great mistakes instead of mediocre successes (in design at least)
- if a sketch was made in a forest and nobody saw it, it's not a sketch
It's about an hour and a half but you can definitely get some interesting stuff out of it.
Certainly, you can always try simply to follow UI guidelines but...another great one is Why We Should Ignore Users.
Brightcove - BostonCHI - Bill Buxton (Nov. 2006)
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