Skip to main content

On Modern Day Games

You see them advertised and they almost seem like a desperate attempt by companies like Parker Bros and Hasbro to recreate an era gone by: that of the family game night and the board game.

In some ways, they have returned. Note the popularity of Games with Friends on iPhone - but many of the games espoused are games that SHOULD rightfully still be popular because they are unpredictable.

While everyone who has ever played Monopoly always has a favorite game piece and property, the way the game unfolds is almost always a game of chance. Like playing with a deck of cards, each game is unique.

Come forward (or back) to the 80s' and the introduction of Trivial Pursuit. While there are some diehards who would play TP using the board and the little pies, the game evolved into more of a "pull out a card and let's see what you know" type of game.

Moving further into the 90s, and you see more of these games. SongBurst (one of my favorites) tests your music ability based on songs from a particular era (50s - 80s - note this was BEFORE the Singing Bee TV show)

The thing most of these games suffer from is "age". Not just the age of the players but rather when they came out. Playing a game of Trivial Pursuit Family Edition requires that the "kids" group be in their 30s now. A question like "how many planets are there" suffers from days gone by.

Heck, going back in time, my parents had a game of Shakespeare where you had to complete the sonnets (try playing that with the kids today).

Think of the fad a while back: the Murder Mystery sold in a box. You could only ever play the game once - after that, it was spoiled.

Some games have tried to recapture the glory of the game of chance but with some silliness: Pictionary, Cranium (which combined a bunch of games including Charades). One particular favorite is Scattergories - where you write down words based on a category. If the categories don't really fit or you're tired of the same basic answers, why not create your own? It's a game designed to be "improvised"

This takes me to my main post. Many games these days have become computerized, offering DVDs of data or the like. So they all use some kind of storage device for their questions and answers. So my question is: are they using storage devices from the 80s?

Our daughter bought the game CatchPhrase, where you try to get the other player to say the word or phrase without saying it. Sounds like a classic game, right? And now that it's computerized, you know you aren't going to get the same questions repeated regularly. Heck, Trivial Pursuit would give you 1000 cards with 8 questions each and only if you played it every night for a year would you begin to remember them (and you know who they are, if you have ever played with them).

Even with a 1GB memory stick and averaging a phrase with 100 letters in it, you should easily have over 10,000,000 phrases - while you may get a few repeats, simply because of random polling, it's highly unlikely you would get the same set of questions in one sitting.

CatchPhrase has approximately 11 categories and phrases Everything from words like "Spill the beans" and "hot potato" to "Dick Cheney", "Weapons of mass destruction" ,"Hannah Montana" and "Top Chef". Yet, in the two times I've played the Food category, 90% of the phrases are the same. So maybe it's just Food, right? Nope - same thing with Everything. They say it contains 10,000 words. That means 910 words per category. So it doesn't really matter if they have a 1000 new words for the current generation.

You'll run out sooner or later.

Is a 1GB stick really that hard to put into a game like this?

Better yet, can't they put a Wifi card in them and get updates online?


Comments

Popular posts from this blog

Blogs and RSS come to Microsoft.com

MS has just introduced their portal and it's pretty comprehensive. Nothing quite like learning that some people use AIM instead of MSN messenger, or that there really may be a need for supporting 4 monitors ( Cyrus Complains ) However, it's really a great sign that MS is serious about supporting the blogging community which seems to have um, exploded in size in the past year. Blogs and RSS come to Microsoft.com

Elevating Project Specifications with Three Insightful ChatGPT Prompts

For developers and testers, ChatGPT, the freely accessible tool from OpenAI, is game-changing. If you want to learn a new programming language, ask for samples or have it convert your existing code. This can be done in Visual Studio Code (using GitHub CoPilot) or directly in the ChatGPT app or web site.  If you’re a tester, ChatGPT can write a test spec or actual test code (if you use Jest or Cypress) based on existing code, copied and pasted into the input area. But ChatGPT can be of huge value for analysts (whether system or business) who need to validate their needs. There’s often a disconnect between developers and analysts. Analysts complain that developers don’t build what they asked for or ask too many questions. Developers complain that analysts haven’t thought of obvious things. In these situations, ChatGPT can be a great intermediary. At its worst, it forces you to think about and then discount obvious issues. At best, it clarifies the needs into documented requirements. ...

Programmers vs. Developers vs. Architects

I received an email this morning from Brandon Savage 's newsletter. Brandon's a PHP guru (works at Mozilla) but his newsletter and books have some great overall perspectives for developers of all languages. However, this last one (What's the difference between developers and architects?) kind of rubs me the wrong way. Either that, or I've just missed the natural inflation of job descriptions. (maybe, it's like the change in terminology between Garbage man and Waste Engineer or Secretary and Office Administrator) So maybe it's just me - but I think there's still a big difference between Programmer, Developer and then of course, architect. The key thing here is that every role has a different perspective and every one of those perspectives has value. The original MSF create roles like Product Manager, Program Manager, Developer, Tester, etc - so every concept may pigeon hole people into different roles. But the statements Brandon makes are often distinction...